The road to victory
In Parabellum, the players will compete in maps, powered by the Unreal 3 engine, that will host up to 32 people at the same timeThere will be no computer-controlled bots: all our opponents will be strictly humanThe system will take care of balancing the situation each time, letting in players in the queue, should anyone quit or lose connection.
The maps will be given to a close community to be tested and make sure they are fun to playLater they will be polished at a visual levelThe developers, though, have deliberatly chosen not to push the graphics to the limits: since the game is a F2P, they want to attract as many people as possible, and keeping the system requirements high would just deter those who don't have a last-generation machine.
The gameplay in itself is quite standard, but besides the usual modes (like deathmatch, for example), Parabellum will present a brand new one, the campaign, quite similar to the TV-series "24:" a race against time in a grid drawn over the map of New YorkPlayers will split in two factions (Counter Terror Force or Syndicate mercenaries), one seeking to defuse a nuclear weapon on the other side of the city, the other trying their best to slow them downFor each fork in the grid, based on the result of the teams in each scenario, the campaign will take one direction or another, with altogether different maps
For example, some of them will feature long streets, perfect for sniping, while other ones might be more crammed, suited for close-quarter fight; based on your team, you might prefer one scenario to the otherThere might even be secondary objectives or hindrances as well, like for example a V.I.Pto protect; sometimes a fork might even lead to a shortcutOverall, a really innovative gamemode, and in the future the developers are planning to set up a sort of global campaign, affected by all the single campaigns played.